Company: AnotherWorld VR GmbH
Game: Pagan Peak VR
Role: Game Design
LEVEL DESIGN CONTRIBUTIONS
While at Anotherworld VR, I was involved in the development of Pagan Peak from its initial stages through to its full release and was involved in most Game Design decisions.
Pagan Peak VR




All Rights Reserved 2019 by AnotherWorld VR GmbH.
In this game, you take on the role of a detective and psychologist, navigating the killer's challenges and uncertainties. Inspired by the Sky Original series, the game presents a dark world that encourages you to think critically. As you progress, you'll gather puzzle pieces and maintain a sense of vigilance.
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Drawing inspiration from escape room games, PAGAN PEAK VR offers advanced mechanics, interactive puzzles, cinematic design, and a dynamic storyline that unfolds as you play. Engage your problem-solving skills and immerse yourself in a mysterious journey through the mind of a killer.
In this project, my role paralleled the one I had in "Kobold: Chapter 1." However, here, I was involved right from the beginning, allowing me to integrate my ideas even more effectively. This particular game unfolds within just two rooms, emphasizing a greater focus on game design rather than traditional level design.
As part of my responsibilities, I transitioned into a game designer role, actively contributing to the gameplay experience, by creating riddles and game mechanics. Additionally, I played a crucial role in optimizing performance, identifying high-poly meshes and textures that required adjustment. This included retopologizing certain assets to ensure smoother and more efficient gameplay.
Pagan Peak VR was awarded and nominated for:
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Nominated for Venice Award for Best Virtual Reality Experience at the Venice International Film Festival 2019
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Official Selection at SITGES 2019
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Official Selection at FIVARS 2019 (Festival of International Virtual and Augmented Reality Stories)